Number of Players: 3 - 10Number each player, then have a die with at least twice that manysides. At the beginning of each turn, the active player rolls the die.If the number rolled corresponds to a player, the active player cannotattack or target the rolled player this turn. If the active playerrolled their own number or a number that doesn’t have a player, theycan target anyone but all of active player's creatures must attackthis turn if able instead.
Rules: Shuffle a small pile of cards. Half the cards are basic lands, and half are tokens that match the basic lands. Distribute the cards face down, one to each player; this should distribute all of the cards. Each player with a land turns their cards face up. Each player with a nonland card is allied to each player who revealed a land that can produce mana that could cast their card. For instance, a player dealt Zombie their ally with the player that reveals an Swamp. A team wins when everyone not on that team is eliminated. Other than that, play as normal.
Archenemy LitePlayers: 3+Rules: Play with the Archenemy deck. (1 of every archenemy schemeexcept “Plots That Span Centuries” and Any scheme from Archenemy:Nicole Bolas set)At the beginning of each player's precombat main phases, they draw thetop card of scheme deck, leaving it face up in the command zone, and"set [it] in motion" The active player may set additional schemes inmotion during their turn by paying 5 life for each scheme set inmotion this turn. They can do this anytime they could play an instant. Last player standing wins.
Difficulty: Easy Speed: Slow Number of Players: 3-5 Description: Players sit as usual, in a circle. In front of one randomly chosen player, is a wall that starts with 40 life. Players can’t attack the player with the wall, but instead deals damage to the wall. When the wall’s life drops to 0, it dissolves and is removed from the game. At the beginning of the player who had the walls upkeep, a 6 sided dice is rolled. A 1-2 means the wall is moved to the left, a 3-4 means the wall is moved to the right, and a 5-6 means the wall stays where it is. The benefit of this is that all decks are slowed and it allows each deck to build to a powerful board state with very little interference.
Commander: Variant Ban ListAncestral RecallBlack LotusChannelChaos OrbCoalition VictoryEmrakul, the Aeons TornErayo, Soratami AscendantFalling StarFastbondFlashGifts UngivenGriselbrandIona, Shield of EmeriaJace, Master of MysteriesKarakasLeovold, Emissary of TrestLimited ResourcesMox EmeraldMox JetMox PearlMox RubyMox SapphirePanoptic MirrorParadox EnginePrimeval TitanRecurring NightmareShahrazadThassa’s OracleTime VaultTime WalkTinkerTrade SecretsYawgmoth’s Bargain The Nephilim are now playable as commandersThis is a long time coming. WoTC has admitted that they should havebeen legendary. But will not reprint them with the change because itcould cause some issues..Why were these cards unbanned?....Balance - the deck that wants to play this you already hate playingagainst. Allowing Balance does not change anything about the stacksdeck..... Not anymoreBiorhythm - it cost 8 mana... If you do not have a creature by thetime someone has 8 mana, you deserve to lose to this card.Braids, Cabal Minion-If she didn't say each player, she would havestayed banned.Golos, Tireless Pilgrim- being the top commander in 5 colors is not agood enough reason to ban a card.Lutri, the Spellchaser- the entire mechanic of companion was changed.This should have been unbanned with the change.Prophet of Kruphix- Teferi/ Seedborn Muse is a stronger combo yet itwasn't banned.Hullbreacher-was made for commander, Leovold is the problem, not Hullbreacher.Karakas- During commander's battle curser days, this card was aproblem. Hardly ever will Karakas ever see the Voltron player...Library of Alexandria- We judge cards on power, not the price tag.Sway of the Stars- Worldfire was unbanned. No reason to keep this banned.Sundering Titan- at face value, it blows up shock lands and Duallands.... Global Ruin is cheaper and does more damage.Sylvan Primordial-at best, you are blowing up each opponent's bestnon-creature permanent and fetching a dual land, a shock land, and 2forests..( and that is if your playing more than green)Upheaval- it is worse than cyclonic rift.The reason for the banThassa's Oracle - This card has become the bain of playgroups and is hard to interact with. Though the playgroup loves this card, we feel it does not have a place in, casual playing.Jace, Master of Mysteries- If he just another Thassa's Oracle.
Stara five-player game mode wherein each player represents one of the fivecolors of the color pie. A player wins when their enemy colors aredefeated. For example, if you are the red player, you would have todefeat the white and blue player.Star Rules:Players choose a deck to play, once chosen, a player cannot change their deck.Each player is given a color card. It remains hidden.Players are seated randomlyPlayers reveal their color cards simultaneously once everyone has kepttheir hand and before the first player begins their turn.You need to defeat both your enemies to win the game.Any spells that refer to "opponents" refer to your enemies only.You cannot attack your allies. rein each player represents one of the fivecolors of the color pie. A player wins when their enemy colors aredefeated. For example, if you are the red player, you would have todefeat the white and blue player.Star Rules:Players choose a deck to play, once chosen, a player cannot change their deck.Each player is given a color card. It remains hidden for this time.Players are seated randomlyPlayers reveal their color cards simultaneously once everyone has kepttheir hand and before the first player begins their turn.You need to defeat both your enemies to win the game.Any spells that refer to "opponents" refer to your enemies only.You cannot attack your allies.
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