Release Information - Garrett Draft Booster boxes will be first come first served $115.00 Tax included ($109.93) Collectors Booster boxes will be first come, first served $250.00 Tax included ($236.20) Sealed case (six draft boxes) price is $650 tax included Commander Sets (4 commanders) are first come, first served $215 Tax included ($200.94)
Release Information - Garrett Set booster boxes are available to be picked up during prerelease weekend, September 2nd, at a cost of $130.00 tax included ($121.49) and will receive all buy-a-box materials while supplies last Bundle packs will be able to be picked up the following weekend Friday September 9th , at a cost of $48 tax included ($44.86) If both a set booster and bundle pack are prepaid and reserved by August 28th, the price of $160 for both items, tax included will be applied ($149.53) Set Booster boxes will be first come, first served $130.00 Tax included ($121.49) Draft Booster boxes will be first come first served $115.00 Tax included ($107.48) Collectors Booster boxes will be first come, first served $250.00 Tax included ($233.65) Jumpstart Booster boxes will be first come, first served $115.00 Tax included ($107.48) Commander Sets (2 commanders) are first come, first served $70 Tax included ($65.42) Sealed case (six draft boxes) price is $650 tax included Sealed case (six set boxes) price is $725 tax included Event entry cost is $25 per seat per event. Limited seating is available so please reserve your seats! Event Schedule and times are as follows: (subject to change or be canceled) Friday September 2nd @ 7pm - Sealed (15 spots available) Saturday September 3rd @ 2pm - Sealed (15 spots available) Thursday September 8th @ 6pm - Sealed (15 spots available) Last day to Pre-order is August 28th, 2022!!
Lightning: Number of Players: 4-6 Description: This variant gives the middle finger to card draw and acceleration, because you need neither. During every players draw step, they draw until they have 7 cards in their hand. That player can place any number of lands onto the battlefield too. The game runs incredibly quickly and makes it easier to fit a game into a tight schedule. But beware; Decks with built in card draw and land acceleration suffer without their advantage over other decks that might not have it.
Number of Players: 3 - 10Number each player, then have a die with at least twice that manysides. At the beginning of each turn, the active player rolls the die.If the number rolled corresponds to a player, the active player cannotattack or target the rolled player this turn. If the active playerrolled their own number or a number that doesn’t have a player, theycan target anyone but all of active player's creatures must attackthis turn if able instead.
Rules: Shuffle a small pile of cards. Half the cards are basic lands, and half are tokens that match the basic lands. Distribute the cards face down, one to each player; this should distribute all of the cards. Each player with a land turns their cards face up. Each player with a nonland card is allied to each player who revealed a land that can produce mana that could cast their card. For instance, a player dealt Zombie their ally with the player that reveals an Swamp. A team wins when everyone not on that team is eliminated. Other than that, play as normal.
Archenemy LitePlayers: 3+Rules: Play with the Archenemy deck. (1 of every archenemy schemeexcept “Plots That Span Centuries” and Any scheme from Archenemy:Nicole Bolas set)At the beginning of each player's precombat main phases, they draw thetop card of scheme deck, leaving it face up in the command zone, and"set [it] in motion" The active player may set additional schemes inmotion during their turn by paying 5 life for each scheme set inmotion this turn. They can do this anytime they could play an instant. Last player standing wins.
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