Warhammer 40K Commander/ Unfinity Release Information

Warhammer 40K Commander/ Unfinity Release Information

by Quentin Craig

Release Information - Garrett Draft Booster boxes will be first come first served $115.00 Tax included ($109.93) Collectors Booster boxes will be first come, first served $250.00 Tax included ($236.20) Sealed case (six draft boxes) price is $650 tax included Commander Sets (4 commanders) are first come, first served $215 Tax included ($200.94)

Dominaria United/ Jumpstart Pre-order

Dominaria United/ Jumpstart Pre-order

by Quentin Craig

Release Information - Garrett Set booster boxes are available to be picked up during prerelease weekend, September 2nd, at a cost of $130.00 tax included ($121.49) and will receive all buy-a-box materials while supplies last Bundle packs will be able to be picked up the following weekend Friday September 9th , at a cost of $48 tax included ($44.86)  If both a set booster and bundle pack are prepaid and reserved by August 28th, the price of $160 for both items, tax included will be applied ($149.53) Set Booster boxes will be first come, first served $130.00 Tax included ($121.49) Draft Booster boxes will be first come first served $115.00 Tax included ($107.48) Collectors Booster boxes will be first come, first served $250.00 Tax included ($233.65) Jumpstart Booster boxes will be first come, first served $115.00 Tax included ($107.48) Commander Sets (2 commanders) are first come, first served $70 Tax included ($65.42) Sealed case (six draft boxes) price is $650 tax included  Sealed case (six set boxes) price is $725 tax included Event entry cost is $25 per seat per event. Limited seating is available so please reserve your seats! Event Schedule and times are as follows: (subject to change or be canceled) Friday September 2nd @ 7pm - Sealed (15 spots available) Saturday September 3rd @ 2pm - Sealed  (15 spots available) Thursday September 8th @ 6pm - Sealed  (15 spots available)  Last day to Pre-order is August 28th, 2022!!

Lightning

Lightning

by Quentin Craig

Lightning: Number of Players: 4-6 Description: This variant gives the middle finger to card draw and acceleration, because you need neither. During every players draw step, they draw until they have 7 cards in their hand. That player can place any number of lands onto the battlefield too. The game runs incredibly quickly and makes it easier to fit a game into a tight schedule. But beware; Decks with built in card draw and land acceleration suffer without their advantage over other decks that might not have it.

Restricted Access

Restricted Access

by Quentin Craig

Number of Players: 3 - 10Number each player, then have a die with at least twice that manysides. At the beginning of each turn, the active player rolls the die.If the number rolled corresponds to a player, the active player cannotattack or target the rolled player this turn. If the active playerrolled their own number or a number that doesn’t have a player, theycan target anyone but all of active player's creatures must attackthis turn if able instead.

Hidden Allies

Hidden Allies

by Quentin Craig

Rules: Shuffle a small pile of cards. Half the cards are basic lands, and half are tokens that match the basic lands. Distribute the cards face down, one to each player; this should distribute all of the cards. Each player with a land turns their cards face up. Each player with a nonland card is allied to each player who revealed a land that can produce mana that could cast their card. For instance, a player dealt Zombie their ally with the player that reveals an Swamp. A team wins when everyone not on that team is eliminated. Other than that, play as normal.

Archenemy lite

Archenemy lite

by Quentin Craig

Archenemy LitePlayers: 3+Rules: Play with the Archenemy deck. (1 of every archenemy schemeexcept “Plots That Span Centuries” and Any scheme from Archenemy:Nicole Bolas set)At the beginning of each player's precombat main phases, they draw thetop card of scheme deck, leaving it face up in the command zone, and"set [it] in motion" The active player may set additional schemes inmotion during their turn by paying 5 life for each scheme set inmotion this turn. They can do this anytime they could play an instant. Last player standing wins.

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